Interface TurtleUpgradeModel
- All Known Implementing Classes:
BasicUpgradeModel, ItemUpgradeModel, SelectUpgradeModel
ITurtleUpgrade.
Turtle upgrade models are very similar to vanilla's ItemModel. Each upgrade's model is defined in JSON, and
loaded from resource packs with other assets.
In most cases, upgrades can use one of the existing implementations of TurtleUpgradeModel (e.g.
BasicUpgradeModel or ItemUpgradeModel), and do not need to subclass it. However, in the cases where
a custom model is required, one should use
dan200.computercraft.api.client.FabricComputerCraftAPIClient#registerTurtleUpgradeModel to register a
model on Fabric and dan200.computercraft.api.client.turtle.RegisterTurtleModelEvent to register one
on Forge.
See ITurtleUpgrade for a full example of registering turtle upgrades and their models.
- See Also:
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic interfaceAn unbaked turtle model. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<TurtleUpgradeModel.Unbaked> The codec used to read/write unbaked upgrade models.static final StringThe directory from which turtle upgrade models are loaded. -
Method Summary
Modifier and TypeMethodDescriptionvoidrenderForItem(UpgradeData<ITurtleUpgrade> upgrade, TurtleSide side, net.minecraft.client.renderer.item.ItemStackRenderState renderer, net.minecraft.client.renderer.item.ItemModelResolver resolver, net.minecraft.client.resources.model.cuboid.ItemTransform transform, int seed) Render this upgrade to anItemStackRenderState.
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Field Details
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SOURCE
The directory from which turtle upgrade models are loaded. This may be used by data generators.- See Also:
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CODEC
The codec used to read/write unbaked upgrade models.
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Method Details
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renderForItem
void renderForItem(UpgradeData<ITurtleUpgrade> upgrade, TurtleSide side, net.minecraft.client.renderer.item.ItemStackRenderState renderer, net.minecraft.client.renderer.item.ItemModelResolver resolver, net.minecraft.client.resources.model.cuboid.ItemTransform transform, int seed) Render this upgrade to anItemStackRenderState. This is used for rendering the item form of the upgrade.Like with
ItemModel, implementations must be careful to callItemStackRenderState.appendModelIdentityElement(Object)where appropriate.- Parameters:
upgrade- The upgrade being rendered.side- Which side of the turtle (left or right) the upgrade is equipped on.renderer- The render state to draw to.resolver- The model resolver.transform- The root model's transformation.seed- The current model seed.- See Also:
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